Educators take serious look at video gaming Learning to leverage the enormous popularity of video games to help students excel was the core purpose of two events held recently in Washington, D.C.
The Federation of American Scientists (FAS) Summit on Video Gaming and McKinley High School's "Be the Game" video-gaming summit were meant to demonstrate the pedagogical value of gaming technology, often viewed with skepticism by generations of educators who did not grow up in the digital age. The FAS event focused on the theory behind using video games in the school curriculum, and the McKinley High School summit looked at how to use gaming curricula to engage students and improve their performance. Article continues
Friday, December 02, 2005
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